<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | {{{ PRODUCT_NAME }}}</title>
  </head>
  <body style="text-align: center">
    <canvas id="unity-canvas" style="width: 100%; height 100%; margin: auto; background: {{{ BACKGROUND_FILENAME ? 'url(\'Build/' + BACKGROUND_FILENAME.replace(/'/g, '%27') + '\') center / cover' : BACKGROUND_COLOR }}}"></canvas>
    <script src="Build/{{{ LOADER_FILENAME }}}"></script>
    <script>
      createUnityInstance(document.querySelector("#unity-canvas"), {
        dataUrl: "Build/{{{ DATA_FILENAME }}}",
        frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
        codeUrl: "Build/{{{ CODE_FILENAME }}}",
#if MEMORY_FILENAME
        memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
#endif
#if SYMBOLS_FILENAME
        symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
#endif
        streamingAssetsUrl: "StreamingAssets",
        companyName: "{{{ COMPANY_NAME }}}",
        productName: "{{{ PRODUCT_NAME }}}",
        productVersion: "{{{ PRODUCT_VERSION }}}",
      });
    </script>
  </body>
</html>
